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Post by Sly on Jan 8, 2007 20:56:35 GMT -5
Well, there are also some rules to gears of war role play. First of all, you need an idea of what it is about and what happens in it.
There will be no destroying of bases and no supposed invincibility. And that is also why I put a dice roll button, you can figure who wins individually in a conflict.
4 5 and 6 are hits of damage by number. 1 2 and 3 are misses. Each player has 20 health.
Machine guns take four dice and have a hit per number above three.
Rifles and shot guns are the same only with 3 dice.
Pistols and grenades are the same too only with 2 dice and grenades inflict said damage to the whole party.
YOU ARE DEFEATABLE!
And have fun, Gears of War rocks.[rand=315066771158280850100883750625481713937317538558131609477262195416575]
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Post by Kira on Jan 8, 2007 21:49:25 GMT -5
What about the chainsaw? and the hammer of dawn and when do we start?? and when does one side win?
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Post by Sly on Jan 8, 2007 21:52:29 GMT -5
chainsaw needs 2 dice to be above 3.
hammer of dawn needs 2 dice to land on the same number, everyone after that multiplies it by 2.
Gimme more ideas.
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Post by Kira on Jan 8, 2007 21:55:36 GMT -5
so The chainsaw is not an Instant kill? well how about being able to sick berserkers or seeders or kryll or The corpser on gears And being able to have the war chopper lightmass bomb and hammer of dawn against the locust
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Post by Sly on Jan 8, 2007 21:56:51 GMT -5
It's only used in player to player combat so there's no conflict.
and I will make squadrons too when enough people are here.
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